Hi all,
Is there a way i can add the overlay effect in the whole scene? For instance, In photoshop you duplicate the same image in a new layer and add the blend over it and adjust the opacity. Is it possible ? If so, then how?
There is a utility node in UE4 called BlurSampleOffsets which makes the node graph a bit neater than the UDK one in the article. Still, it’s a rather inefficient method so use it with care.
Adjust the value on the far left to change the distance of the taps. Too small values make the blur hard to see, too big ones and the effect falls apart. Don’t expect DoF levels of wide blur with this technique.