tgraupmann
(tgraupmann)
August 22, 2015, 6:05pm
14
Alive and kicking. UE 4.7 is running on Forge TV. I have a couple issues that I’m working through to survive the 4.8 upgrade.
Tested on UE 4.6 and UE 4.7 on Android. I have PNG textures of a controller image that display when running on the OUYA console, but aren’t displaying on the Forge TV console. I have log lines that suggest it looks like a texture issue. D/UE4 ...
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And you no longer have to email me to get access to the source. Now that UE4 is free, you just need to register an account and link to your github account to get access to my branches.
You can follow this document for updating your OUYA games to get publishing on the Forge TV.
# Put Your Game on `Razer Cortex`
`OUYA Publishing` is in the process of testing games in the `OUYA Store` for compatibility on `Cortex`, Razer's appstore for `Forge TV`.
Some games are perfectly functional, whereas other games may have issues with input, and other games may have cosmetic issues with button images.
This document will help you put your game on `Razer Cortex` (the storefront for the Forge TV) by making your game `OUYA Everywhere` compliant.
## Table of Contents
[Audience](forge_tv.md#user-content-audience)
[Specifications](forge_tv.md#user-content-specifications)
[Notes](forge_tv.md#user-content-notes)
[OUYA-Everywhere](forge_tv.md#user-content-ouya-everywhere)
[Engines That Support Forge TV](forge_tv.md#user-content-engines-that-support-forge-tv)
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You can find the details about the acquisition here.
We’re pleased to welcome OUYA to the Razer fold and bring its technical and developer relations team to the family. Together we hope to further enrich your gaming experience from your living room, and we have more exciting news for OUYA owners ahead.
For Gamers. By Gamers.
Check out the AMA I’ve done on Razer Insider regarding this development.
https://insider.razerzone.com/index.php?threads/razer-ceo-ama-july-30-8pm-pdt.7734/