You will need an active subscription access to deploy to the OUYA as they have a modifed version of Unreal 4 source code that you need to download.
I am going to give this a shot.
tgraupmann
(tgraupmann)
December 1, 2014, 5:56pm
2
The OUYA Fork of UE4 is now accessible and here’s the new OUYA documentation.
tgraupmann
(tgraupmann)
December 1, 2014, 9:32pm
3
(18:19) - Tim: UE4 on OUYA, Unreal Editor, and Blueprints
DigNZ
(DigNZ)
December 4, 2014, 7:03am
4
Looks interesting, but the repo appears not to exist anymore? I’m logged in correctly and have access to Epic’s repo but can’t find the OUYA fork anywhere here: OUYA · GitHub
DigNZ
(DigNZ)
December 4, 2014, 10:23pm
6
Did you click this link ?
Just curious
I sure did, and got a 404 error from github so backed it up to OUYA · GitHub to look for the repo.
I checked I’m logged in with my same github account that has unreal engine access too
tgraupmann
(tgraupmann)
December 4, 2014, 10:57pm
7
Interesting well this is the right link:
https://github.com/ouya/UnrealEngine/tree/4.5-OUYA
Are you sure you are logged into github and your account links to the same github account?
Here’s the wiki section on that.
After over a year in maintenance mode, the official Unreal Engine Wiki is now permanently offline. These resources now live on a new community-run Unreal Engine Community Wiki — ue4community.wiki! You will be able to find content from the official...
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Your github profile should list EpicGames as an Organization:
DigNZ
(DigNZ)
December 5, 2014, 8:30pm
8
I think its a permissions issue. If I log out of github then I get github’s 404 error on both of these links:
https://github.com/EpicGames/UnrealEngine
https://github.com/ouya/UnrealEngine/tree/4.5-OUYA
If I log in to get hub then the EpicGames link works but the ouya one still shows 404.
EpicGames IS listed as an organization on my profile.
tgraupmann
(tgraupmann)
December 5, 2014, 8:43pm
9
You can email me at tgraupmann@ouya.tv to get access to the UE4 team which gives access to the repository.
tgraupmann
(tgraupmann)
December 5, 2014, 9:33pm
10
Send an email to tgraupmann@ouya.tv to get access to the UE4 Developer Team. In the email, please provide a link to your Github account to grant access if you belong to the EpicGames Organization.
tgraupmann
(tgraupmann)
December 13, 2014, 12:37am
11
I had to fork on a personal account so that UE4 subscribers automatically have access. The new fork is located here:
https://github.com/tgraupmann/UnrealEngine/tree/4.6-OUYA
Which now includes support for in-app-purchases and OUYA-Everywhere input.
Be sure to check out the docs and examples:
Ouya itself is pretty much dead from what I’ve heard, not just this plugin.
tgraupmann
(tgraupmann)
August 22, 2015, 6:05pm
14
Alive and kicking. UE 4.7 is running on Forge TV. I have a couple issues that I’m working through to survive the 4.8 upgrade.
Tested on UE 4.6 and UE 4.7 on Android. I have PNG textures of a controller image that display when running on the OUYA console, but aren’t displaying on the Forge TV console. I have log lines that suggest it looks like a texture issue. D/UE4 ...
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Likes: 1 ❤
And you no longer have to email me to get access to the source. Now that UE4 is free, you just need to register an account and link to your github account to get access to my branches.
You can follow this document for updating your OUYA games to get publishing on the Forge TV.
# Put Your Game on `Razer Cortex`
`OUYA Publishing` is in the process of testing games in the `OUYA Store` for compatibility on `Cortex`, Razer's appstore for `Forge TV`.
Some games are perfectly functional, whereas other games may have issues with input, and other games may have cosmetic issues with button images.
This document will help you put your game on `Razer Cortex` (the storefront for the Forge TV) by making your game `OUYA Everywhere` compliant.
## Table of Contents
[Audience](forge_tv.md#user-content-audience)
[Specifications](forge_tv.md#user-content-specifications)
[Notes](forge_tv.md#user-content-notes)
[OUYA-Everywhere](forge_tv.md#user-content-ouya-everywhere)
[Engines That Support Forge TV](forge_tv.md#user-content-engines-that-support-forge-tv)
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You can find the details about the acquisition here.
We’re pleased to welcome OUYA to the Razer fold and bring its technical and developer relations team to the family. Together we hope to further enrich your gaming experience from your living room, and we have more exciting news for OUYA owners ahead.
For Gamers. By Gamers.
Check out the AMA I’ve done on Razer Insider regarding this development.
https://insider.razerzone.com/index.php?threads/razer-ceo-ama-july-30-8pm-pdt.7734/
tgraupmann
(tgraupmann)
August 28, 2015, 6:59pm
15
UE4 is now supported on Forge TV.
You’ll want to use the 4.7-OUYA branch.
# Put Your Game on `Razer Cortex`
`OUYA Publishing` is in the process of testing games in the `OUYA Store` for compatibility on `Cortex`, Razer's appstore for `Forge TV`.
Some games are perfectly functional, whereas other games may have issues with input, and other games may have cosmetic issues with button images.
This document will help you put your game on `Razer Cortex` (the storefront for the Forge TV) by making your game `OUYA Everywhere` compliant.
## Table of Contents
[Audience](forge_tv.md#user-content-audience)
[Specifications](forge_tv.md#user-content-specifications)
[Notes](forge_tv.md#user-content-notes)
[OUYA-Everywhere](forge_tv.md#user-content-ouya-everywhere)
[Engines That Support Forge TV](forge_tv.md#user-content-engines-that-support-forge-tv)
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tgraupmann
(tgraupmann)
September 10, 2015, 8:40pm
16
UE4 is supported on Forge TV and the OUYA console.
# Put Your Game on `Razer Cortex`
`OUYA Publishing` is in the process of testing games in the `OUYA Store` for compatibility on `Cortex`, Razer's appstore for `Forge TV`.
Some games are perfectly functional, whereas other games may have issues with input, and other games may have cosmetic issues with button images.
This document will help you put your game on `Razer Cortex` (the storefront for the Forge TV) by making your game `OUYA Everywhere` compliant.
## Table of Contents
[Audience](forge_tv.md#user-content-audience)
[Specifications](forge_tv.md#user-content-specifications)
[Notes](forge_tv.md#user-content-notes)
[OUYA-Everywhere](forge_tv.md#user-content-ouya-everywhere)
[Engines That Support Forge TV](forge_tv.md#user-content-engines-that-support-forge-tv)
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You can now use the 4.9-OUYA branch.
https://github.com/tgraupmann/UnrealEngine/tree/4.9-OUYA
mikezteh69
(mikezteh69)
January 20, 2017, 4:45pm
17
Is this still being supported? Is there any possibility of a plugin to speed the process up?
tgraupmann
(tgraupmann)
January 20, 2017, 5:40pm
19
Actually, I still support it. And in the new version I made it as a plugin. That means that it’ll work in the retail version. Although I have to work out the details on how to package it with the Android bits (for the retail Unreal Editor version).