Tested on UE 4.6 and UE 4.7 on Android.
I have PNG textures of a controller image that display when running on the OUYA console, but aren’t displaying on the Forge TV console.
I have log lines that suggest it looks like a texture issue.
D/UE4 ( 2862): [2015.08.03-22.49.13:290][ 0]LogTexture:Error: Texture2D /Game/Textures/lb.lb is unknown which is not supported.
[logcat.txt log from Forge TV][1]
I’m using a custom branch of 4.7, but I don’t think that’s the issue.
https://github.com/tgraupmann/UnrealEngine/tree/4.7-OUYA
This is a simple blueprint example with some textures.
This could be as simple as a material incompatibility issue on the Forge TV since it works on one device but not on another.
I’m tracking down from the logcat is this a texture issue, GLES, or something else?
It’s not rendering sort order. The text without the sprint controller images display on the Forge TV.
Everything displays on the OUYA Console.
The expected result would be as axises and buttons are used, the virtual controller sprites should move around and toggle visibility.
Any hints are appreciated!
Thanks,
~Tim Graupmann