Outliner inconsistency between blueprint and scene editor.

al right, maybe the video was to hard to follow.
I made a much simpler one that shows the reproduction of this behavior.

This seems a rather common problem anyone making a C++ plugin, would eventually come across.
At some point it will have to set some variable in C++.

I am hoping some one has an answer to this situation.
At least acknowledge the question and provide whatever answer is available.
Even a no that’s not possible, is better than living the user in limbo.

Thanks
Julio