Outline Works but giving Custom Render Error?

So I finally got the Outline working after poking around at it for awhile with trial but for some reason I still get an error according to UE4. Is this a redundancy issue or something? It works still but no idea how to correct that with out breaking it again. Any idea on how this can be fixed? Thanks in advance.

Outline Blueprint: (the Error takes me to the Set Custom Render Depth I have selected in the picture below)


Nevermind, I think I found the problem. It looks like maybe it needed to be set to the Mesh Object and not the Current Target. I changed it and it seems to have gone away. (knock on wood)

Scratch that, it didn’t work and started highlighting everything instead of just the object I’m looking at -_-