So I’m currently in my eight hour of trying to get this to work. I’m trying to create a post process that will add an outline around shadows, specifically the change between light and dark in a scene. However, nothing I seem to do works. Has anyone achieved this or no how to do this? Or willing to have a crack at it themselves?
I’m building a cinematic project witch a style somewhat similar to Sable (made in Unity) but outlining shadows in Unreal seems to be a totally different beast.
Above shows the effect I’m looking for (outlines around shadows).
As a note, I have a Cel-Shade PP Material and a standard outline PP Material on my PostProcess Volume currently.
Edit: I have looked at http://www.tomlooman.com/outlined-shadows/ and it is not a mass post process effect which is what I was looking for.