Hey, thanks for the answer. I’m having trouble finding the tutorial again, but it was a written tutorial, and the guy who wrote it said it was integrated into unreal that way in earlier versions. Basically the outline part was exactly as in the screenshot just that he was using custom depth or custom stencil instead of scene depth.
Could you explain how to use camera vector or send a good tutorial? how does it work differently from sphere mask or using the scene depth?