Hi, I have basic outline shader placed on post-proccess volume, made from tutorial directly from Unreal channel on youtube
This is my outliner post-proccess materialThe problem I have is, outline flickers in distance and it’s shown on flat meshes with materials having only basecolor. This problem occurs only on nintendo switch, on pc is everything good.
I have checked all anti aliasing types it doenst fix flickering. Outliner material is set to Before tonemapping.