I am using Unreal5 meta fork version 63.1 to develop a HandTracking MR stand-alone Game.
Everything okay but hand’s outline, I want to implement outline like Quest OS’s system hand outline (video below)
My project has outline material and it is using two-side material like below
I set it to my hand’s OverlayMaterial but it didn’t work because hand material’s blend mode is AlphaHoldOut(for rendering passthrough).
How can I implement outline in this case?
(Obviously we cannot use post-process..)
Thanks!
