Out of video memory on i9 11th generation - oodle shader crash

Will chime in here and say I have one of the 14th gen CPU + MB combos that had this issue, and it was very easy to reproduce when doing any CPU-intensive operation, e.g., compiling UE or running a game that needed to do first-time PSO compilation on startup. But it didn’t just crash the game, the whole computer would BSOD. Updating the BIOS or manually lowering the CPU voltage settings from the defaults in BIOS fixed the underlying issue.

I haven’t heard of any 11th/12th gen CPUs having this issue.

If you can provide an example log with the relevant hardware specs of the machine it was running on that might provide further clues.

Potentially if you identify the hardware you could try lowering the amount of processing taken by PSO precaching on startup (relevant docs) for that specific CPU make/model using CVar overrides with device profile rules (SRC_Chipset, SRC_MakeAndModel), but likely the crash will still occur, just later in the game and additional hitching may occur.