I use Unreal Engine 5, the grass is from quixel and it’s the highest quality.
I use a 24mm lens with an aperture of f/2
I render over the Movie Render Queue with a Temporal Sample Count of 16
As for the console variables i have:
r.MotionBlurQuality 4
r.MotionBlurSeperable 1
r.DepthOfFieldQuality 4
r.BloomQuality 5
r.Tonemapper.Quality 5
Any ideas?
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JackDwarf
(JackDwarf)
2
Hello!
I have the same issue with UE 5.1, did you find a solution?
I tried to set the following variables with no result:
R.TemporalAA.Upsampling 0 (default 1) > This variable seems to be the key according to this tuto This Will Improve Your Depth of Field Quality Forever – Unreal Engine Cinematics
r.DOF.Kernel.MaxBackgroundRadius 1 (default 0.025)
r.DOF.Kernel.MaxForegroundRadius 1 (default 0.025)
r.DOF.Scatter.MaxSpriteRatio 1 (default 0.25)
r.DepthOfFieldQuality 4 (default 4 Scalability Cinematic)
r.DepthOfField.MaxSize 400 (default 100)
Thx!