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Other method melee weapons attack system with Network

Hello there,

We’ve finished our game and there are very few days left for the open beta. In our game, enemies are damaged with melee weapons. I’m doing this damage job by creating notify in my animation and making a gate open/close according to notify, and inflicting damage on the enemies according to the out hit result. The game is multiplayer and the clients sometimes do nothing when they attack, it does not detect overlap or hits. events are running on the server. It seems as if the server cannot catch the overlap or hit in the tick event. Where do you think I went wrong? Which is the most correct method? can you help me please?

On hit/overlap event → is server → damage.

Don’t have clients send/do anything regarding hits or damage.