I’m encountering the issue of not being able to receive real-time data (via OSC/UDP) when running a game (from the Quest). I have tried looking at the Quest IP/port and sending the real-time data to this, accordingly. However, it does not work.
Has anyone had any experience or luck in doing this? I can’t be the only one!..
Unreal Engine Version: 4.23
Software sending data to UE4: Max 8
Plugin used within UE4: OSC (monseur gustav).