Hello folks,
build under Mac OS X fails (UE 4.6 release) with 4 errors:
BlueprintDetailsCustomization.cpp:395:32: No member named 'CanClassGenerateEvents' in 'FBlueprintEditorUtils'
BlueprintDetailsCustomization.cpp:4395:29: No member named 'CanClassGenerateEvents' in 'FBlueprintEditorUtils'
SMyBlueprint.cpp:1509:32: No member named 'CanClassGenerateEvents' in 'FBlueprintEditorUtils'
SSCSEditor.cpp:2119:33: No member named 'CanClassGenerateEvents' in 'FBlueprintEditorUtils'
I Googled issue and searched hub to no avail.
I randomly checked log on git and I saw that it might be an issue introduced by latest commit (CL 2402484 by Phillip Kavan in Main branch).
I’m running OSX 10.9.4, XCode 6.1.1.
Thank you in advance.
Hello ,
I was starting to loosing hope
Yes, still not compiling. I actually haven’t tried to revert back to revision before but I’m 99% sure it’s that commit that actually broke build on OS X.
Are you building from release branch or master branch? latest commit you refer to: "CL 2402484 by Phillip Kavan " only affects Master Branch.
I recommend saving a copy of your entire project file in a separate location. Then re-download and rebuild release branch. Then try opening your project. If this fails, you may need to try building from a later commit or version of engine.
We have not heard back from you in a few days, so we are marking this post as Resolved for tracking purposes. If you are still experiencing issue you reported, please respond to this message with additional information and we will offer further assistance.