I’m experimenting with orthographic cameras at the moment and I’m finding there are several issues I’m running into. My game is a top-down style game.
I don’t know if these are bugs or something I’ve done incorrectly.
I’ve been having some particle issues. Mainly, they’re shaped quite odd. Basically, they’re too skinny when viewed in an ortho camera except near what seem like 45 degree angles.
I’ve tried both CPU and GPU particles and the results are the same.
In perspective mode they appear correctly.
Transparent Material Problems
I have a floor that is a transparent grid (material type is tranlucent). In perspective mode the player appears ontop of the floor. In orthographic mode the floor appears on top of the player.
Does anyone know why this is? Thanks
I’d appreciate if anyone can lend some insight into these issues!