I know if you set the ortho width to match your screen res then you get pixel perfect results, but that would give players with larger screens an poor viewing experience. I have my camera set to ortho width 800 Which is perfect for my game. But the pixels are all stretched. I have my pixel to unreal units at 1.0 so there shouldn’t be a problem there. Any help?
EDIT: NVM Someone showed me that you just take your screen width and divide by 2 to get ortho width
I have an event that fires whenever the level starts up that checks the screen size and grabs the width. I divide it by 2 and set the result to the ortho width. Not sure about the theory behind it honestly it works though so I use it. I should probably read into it more to get a better understanding of how it works and why it’s a good practice.