In Unreal Engine 4.18 the BeginPlay event was called first on the Game_Mode that was set for a specific level and then for all the actors placed in that level.
In Unreal Engine 4.19 the BeginPlay is called first on the Actors in the level and after the one for the Game_Mode.
Is this part of the wanted behavior from now on or a bug introduced in Unreal Engine 4.19?
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