Order Independent Transparency/Translucency?

Do you know if anyone has ever used this for unreal? The translucency sorting in Unreal causes a lot of glitching. How easy or difficult would it be to implement?

A link was posted on this forum, but it doesn’t seem to be working anymore:
https://forums.unrealengine.com/deve…on-better-hair

+1 Would be a huge improvement ! (without RTX !)

I messaged a person who made a 4.20 build that features OIT. Unfortunately it’s no longer supported (i asked the developer)
But you can still take a look.

https://github.com/kostenickj/Unreal…420_3_OIT_Main