I’ve got a “Heavenly Bodies” system in the works for a project I’m working on. Early days, however I have a couple of moons orbiting a planet which orbits the world root, as well as an orbiting 3D star/sun. You can see this in action in this video:
At 25 seconds in, the moon appears to go through the planet, however they are actually hundreds, if not thousands of units away from eachother. This is all happening at pretty close to actual scale.
For example, the sun/star is “1252530432.0 / 12525 km” away from the root, and the planet (and orbiting moons) is "103771376.0 / 10377km " away from the root.
Main reason for the distance/scale is just to get is as close as realistic as possible. Just wondering whether there is any way to solve this rendering issue with the moon going through the planet. Also not sure what’s causing the sharp horizon line in the atmosphere, anything I can do to stop/remove that too?
Thanks!