Orbital lines Dissappearing problems

Hi, I’ve been trying to get a orbital lines like effect like in Stellaris below, the problem is the lines seems to break up and disappear looking at them from afar, I’ve posted the material setup and they’re currently on a 2d plane with a masked blend mode, any help to make them more solid would be appreciated thanks.

That’s most likely because they don’t scale to screensize, so the further away a section of the circle is the smaller/thinner it would appear and when it is to small for a single pixel or a part of it lands exactly in between 2 pixels on screen it can’t render it.

I’ve been looking into something similar to this but haven’t gotten so far at as to use a material on a plane. What you can look into what I was going to do as well is look at how the DrawDebugCircle function works. Currently I was using that and if you keep the size at 0 then it keeps a constant scale on screen for the entire thing if you get close or when you are far away.

wouldn’t that be segmented, otherwise using lots of segments to hide the fact it’s not a circle?

the best thing I’ve done for now is to restrict the camera to a 45 degree angle above the map (rts style game) that seems to fix the problem, but it is more of a temporary solution