@
So I’m using Orbit with 4.18 and found a couple issues I’d like to pass along and see if anyone has a solution.
-
When enabling auto temp control, my night sky turns bright pink/green, as in Maxed out light settings of some sort, yet works perfectly fine without ticking auto temp control. Temp should have NOTHING to do with night sky, or lighting, and as far as I can tell from looking at the BP itself, there is nothing linking the two, yet I’ve 100% narrowed it down to this being what is causing night sky to be completely unusable. Any idea why those two things could possibly be linked? Again, it looks like the Nebulas are maxed on their brightness or something, and all the stars are maxed to a pink looking color also (but only when temp control is set to auto??) I really need the auto temp control or I would just work around by leaving it set to 50 but I’d really like to utilize snow and temp fluctuations in general.
-
Snow will not accumulate naturally, however, when using the snow depth and global wetness variables you provided for testing, whatever I set the wetness level to, I can then set the snow level to, and snow will appear but only as high as I have the wetness is set to. Meaning, if I slide up to say, 2.0 global wetness, (it looks wet as it should) then slide snow up, it will appear and accumulate but only up to 2.0. Anything higher just stays as is… and if I change global wetness to 3.0, I can then also change snow to 3.0 and it will add more accumulation… (Sorry if that’s confusing). In other words, somehow the wetness and snow are somehow linked and snow depth is only being allowed to happen if there is wetness present, which considering it’s either snowing or raining and never both, this means snow simply does not generate at all when snowing… Rain however works perfectly. If I set global wetness to something and change the temp to less than 32, snow appears… However this isn’t a work around because
A. I can’t tick auto temp control because the night sky fails…
B. When snow happens naturally with the weather cycle, there is no wetness on the ground, so no snow appears.
If it was a setup error then by all means I will continue to troubleshoot my steps but as far as I can tell, I did nothing different from your setup tutorial, which is completely out dated from back in like 4.13 or something.
I think you need to try setting this up on a 4.18 and fix your bugs.
Edit to add:
I just noticed also, that the advanced stars don’t turn off during the day time, despite having “tie to sun position” ticked true. Just to be sure I checked the Orbit blueprint and compiled/saved since it was copied and pasted over as instructed but still remains lit during the day.
Update:
Okay, so here’s the strange but good news…
- After realizing that by default, the advanced stars looked like exactly what I was seeing when Auto temp control was enabled, I adjusted advanced stars to look good, then re-ticked the auto temperature control to see if for some reason auto temp being enabled was somehow activating advanced star field as well, and presto… it was doing just that. For some reason if you have your temps controlled automatically by season and time of day, you are auto-enabling advanced stars as well. (they were not enabled previously when I was experiencing the sky issue when auto temp was checked. I repeated this to verify and it is in fact somehow linked. If auto temp control is on, so is advanced stars…
That being said… By fixing the default advanced star settings, ( I wanted them on anyways but hadn’t configured yet) I am now able to use the auto temp control as desired also (just wanted to let you know about the issue with the two being linked in case anyone else has this problem) and… for whatever reason, and I have no idea why, by enabling automatic temp controls in “Weather” it also fixed the issue of advanced stars not disappearing during the day time. Looking through the blueprint none of this really makes sense, as I don’t see any way the two systems are even related to each other, but for verification I checked this all on a fresh installation project, to be sure it wasn’t my existing project somehow messing with Orbit, and these issue were replicated.
As a work around, you simply have to have advanced star field adjusted from default settings so it looks good, tick to link advanced stars to sun position, then make sure you are using auto temperature management as ticked true, or the stars won’t disappear at daytime, and even if advanced stars aren’t enabled, they WILL be made visible if you use auto temp control, so make sure they are adjusted to look good or at least intensity/brightness.
So now that temps control and stars are working(ish) the only thing I’m still having a problem with are lightning only showing the spline and snow/wetness somehow being linked. IE Snow won’t accumulate naturally when it’s snowing but will if I move global wetness slider AND snow depth slider to equal values higher than one.
I managed to make the snow work and as it turns out it was an issue with the way my landscape is set up.
Now I just need to get the lightning to show up.
Does anyone have the lightning settings they would mind showing me?