That is a good idea, but potentially I’ll be looking into raymarching cloud textures within a volume, so the need to mitigate the cloud sheet look with more meshes won’t be there, as the cloud shapes will be much more varied in height and shape.
That is a good idea, but potentially I’ll be looking into raymarching cloud textures within a volume, so the need to mitigate the cloud sheet look with more meshes won’t be there, as the cloud shapes will be much more varied in height and shape.