hippowombat
(hippowombat)
September 16, 2016, 2:05pm
191
Thank you for your support! <3
Thanks for all the info!
You are right, stylized is kinda a broad term. My stylized look is largely generated by having materials work together with PP blendables, and much of the initial passes come from textures. So as long as I can swap out textures or alter materials/particles used in the system to fit my own style, I am pretty much set.
Anyway, the sheer amount of features (and the largely procedural clouds, or at least, they look much like the system Guerilla introduced at SIGGRAPH2015) makes 20 bucks a complete steal, so I am definitely gonna get it the moment it comes out. The fact that you made all of that with blueprints just makes it more impressive.
Yep, everything is highly customizable just using exposed parameters, but anyone who knows their way around the editor can delve even further and make virtually any change they want.
Do you have a thread for your game? Iād love to take a look at it
Thank you for the kind words and support!