Orbit Camera Transition Rotation Bug

Hello, there’s an issue with the new Orbit Camera in which when transitioning inbetween cameras in order to see either different angles, or to adjust FOV based on state, there’s a bug where during transitioning, the player is unable to move the camera angle unless a different movement key is pressed, I.E. I’m pressing W to move forward and my camera angle shifts, I need to press A, or D in order to regain control after/during transitioning, or let go of W, caused a plethora of problems in a test case project, and in a first person perspective project where in which I needed to shift camera angles for crouching and sliding. Here it is in action in my test case project.

Example 1:
ezgif-5-7e49db212d

Example 2:
ezgif-5-34a3d428bb

I have the same issue with my first person “camera orbit”. Can’t seem to fix this…

2 Likes

Yeah, happens to me too ans it’s easily replicable. While holding down a movement key such as W on keyboard, try switching between orbit cameras with a trigger or any other way. Attempting to rotate the camera in any direction by moving the mouse in any direction is impossible, it locks up. It only fixes itself if another movement key is pressed or if W is released. This is also replicable on controller too.

3 Likes

Yes! I was about to report it…

1 Like

Same problem…upvoted for visibility.

1 Like

UPVOTED

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