Orbit camera rotation clamps to wrong direction

Please select what you are reporting on:

Creative

What Type of Bug are you experiencing?

Devices

Summary

Before the 31.00 update, you were able to set the minimum horizontal rotation value of the clamp higher than the maximum value, and the camera would work fine, just reversing the view by 180 degrees. Now, the camera breaks and behaves really weirdly. It’s also frustrating that there’s no ‘offset rotation’ option for the orbit camera device.

I find it strange because when you use the clamp option, it clamps rotation based on the global axis of the world, not from the player’s current rotation or the rotation from the moment the camera was attached to the player. So, if I clamp rotation to -90 and 90, it looks like this (video below), even though the player originally spawned facing the chair. However, the camera clamps its view in the wrong direction.

In the attached video example, I cannot rotate to the left side of my spawned direction, even though I spawned facing the chair. This means I should be able to see both the left and right sides of the chair, but I can only see the direction behind the chair and forward of the chair. This forces me to build my entire map depending on the orbit camera clamp world axis.

Steps to Reproduce

Add camera orbit device, set max horizontal clamp value to 90 and minimum to -90

Expected Result

Camera orbit should not be sticked to world axix and be sticked to player face direction or it should have option to set rotation offset

Observed Result

Camera rotation clamps to wrong direction

Platform(s)

all

The status of FORT-789958 incident has been moved from ‘Ready for QA’ to ‘Closed’. Resolution Reason: ‘Fixed’

We have someone checking into this.

1 Like

So, is it supposed to be fixed with today’s 31.40 update? The bot says: “Ready for QA.” Resolution Reason: “Fixed.” What does that mean? Because today I tested the orbit camera, and it still behaves the same way it did before the update.

Is this still happening?

Yes, orbit camera behaves the same way it did before