Orbit Camera – Does not get removed from players, including in edit mode

Summary

I attempted to use the Orbit Camera device for a specific team in my game. The camera is supposed to be removed from the player when a specific Trigger Device activates and calls the RemoveFromAll function. However, this does not work. The camera remains active and even stays in edit mode after being applied to the player during gameplay. The only way to remove the camera is to restart the entire session.

Additionally, changing the player’s team does not resolve the issue. Even after switching to a different team (one that is not assigned to the Orbit Camera), the camera remains active on the player.

The only way I have found to remove the camera is to restart the entire session.

Please select what you are reporting on:

Unreal Editor for Fortnite

What Type of Bug are you experiencing?

Devices

Steps to Reproduce

  1. Place an Orbit Camera device in the level.
  2. Configure it to apply to a specific team from start.
  3. Set up a Trigger Device that calls the RemoveFromAll function on the Orbit Camera device.
  4. Start the game session.
  5. Activate the Trigger Device.

Expected Result

The Orbit Camera should be properly removed from the player when the Trigger Device calls the RemoveFromAll function.

Observed Result

The Orbit Camera is not removed from the player. It remains active and stays in edit mode. The only way to remove it is by restarting the entire session.

Platform(s)

Any

FORT-1062733 has been created and its status is ‘Unconfirmed’. This is now in a queue to be reproduced and confirmed.