Hello everyone.
I am newer to Unreal Engine and was hoping someone could help me figure this out. I’m making a open world multiplayer game with a cave as part of the landscape. The lighting is close to what I want but I can’t get rid of this orange glow coming through my mesh from the directional light. I found a couple solutions online such as:
Check double sided geometry in mesh
Change ambient occlusion settings in the directional light or a PPV
Surround your cave with box shaped meshes to block light
turn off the indirect light intensity
But nothing has worked unfortunately. Any help would be appreciated!
^Fog off
^With fog on to show it better.