Orange Glow from Directional Light Coming Through All Meshes

Hello everyone.
I am newer to Unreal Engine and was hoping someone could help me figure this out. I’m making a open world multiplayer game with a cave as part of the landscape. The lighting is close to what I want but I can’t get rid of this orange glow coming through my mesh from the directional light. I found a couple solutions online such as:
Check double sided geometry in mesh
Change ambient occlusion settings in the directional light or a PPV
Surround your cave with box shaped meshes to block light
turn off the indirect light intensity

But nothing has worked unfortunately. Any help would be appreciated!


^Fog off


^With fog on to show it better.

Going to bump this up a bit. I’m sure someone has figured this out by now.

Since I have found that it’s the directional light causing the issues my guess is that is has to be something with the ray traced shadows since I heard that they do not play nice with volumetrics currently. For now I implimented a bandaid fix of turning down the dynamic light when inside my cave since I haven’t found any other solutions yet.