Optymalization

Hello to you Can anyone help me? In the game when I use high text the game laging terribly. But when I add such a command to engine.ini (r.Streaming.UseFixedPoolSize = True) it goes without lags but the next map doesn’t load new textures and I have to restart the game. what is going on ?

Changing texture quality, you are also changing r.Streaming.PoolSize, using UseFixedPoolSize you cant reload textures during gameplay (thats why you have to restart the game):

r.Streaming.UseFixedPoolSize	If non-zero, do not allow the pool size to change at run time.

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