OptiTrack Virtual Production Tracking: Inverted Y-Axis Behavior in Unreal Engine – Seeking Solutions

I need some help to resolve an issue with my OptiTrack virtual production tracking system in Unreal Engine, where the Y-axes orientation is inverted, causing the LED volume frustum to move in the opposite direction when I move the camera up or down? The tracking system seems fine for left and right movements, but the vertical axis behaves unexpectedly.

My tracking system has full optical from the cameras, and within the Motive software, the CinePuck moves correctly. Therefore, im unsure if the problem lies with the tracking system itself.

I’m seeking suggestions on how to address this within Unreal Engine, any tips or tricks?

Than