Summary
Using negative numbers inside the “Gravity override” option inside the mutator zone will cause the number inputted to be multiplied by 100 when reloaded (-0.1 → -10.0 → -1000.0).
This reload can be caused by e.g. pushing/syncing, reloading the project, or renaming the device. (This works fine on other devices)
Please select what you are reporting on:
Unreal Editor for Fortnite
What Type of Bug are you experiencing?
Devices
Steps to Reproduce
-
Place a mutator zone
-
Input negative number
Say you wanted to input the number -0.1 into the device. Now, you can’t input it normally due to the option’s limit being 20+ (unable to input negative numbers normally)
In order to input this number, you will have to copy “-0.001” (It also breaks when inputting it (does x100 as well)).
Now to paste this number into the option, you will have to either:
Right-click on “Gravity Override” → Paste
OR
Shift + Left-Click on “Gravity Override”
- Reload
Now you have the number inputted. And you can attempt to reload it by renaming the device and clicking on the mutator zone again. You will now see that the number has been multiplied by 100 each reload you do.
Expected Result
I expect that when inputting the number into the device, that this number will actually be inputted correctly. And when this device is reloaded that this number will stay the same.
(-0.001 will be -0.001, and -0.1 will be -0.1).
Observed Result
What I am currently experiencing is that this number is multiplied by 100 each time the device is reloaded (or when inputting the number).
(-0.001 turns into -0.1, and -0.1 turns into -10.0)
Platform(s)
I am doing this on Windows 11 UEFN latest version.
Video
Additional Notes
Please keep the ability to input negative numbers.