I’m having a hard time figuring out how to get above 40fps for an interior scene where essential object types are being dynamic, like the kitchen, walls, floors, etc. If anyone else is creating such content with success, how are you achieving it? Lights needs to be movable, else the shadows won’t fit the new dynamic models being swapped in runtime. Heck, I’m getting maximum 50 fps when all lights but the skylight have been deleted.
So 90fps seems a long way.
The gpu profiler tells me that there are still some post-processing going on, even if it’s set to 0 and/or disabled.
I’ve inserted the lines suggested in the ue4 VR best practice in the enginedefault file.
Any ideas appreciated, thanks.