Optimizing event tick


I think that the set timer by function can help you. Since the function is called, it will be called until you stop by a stop timer with a delay between each call that you can set in second.

As event tick can be quite performance draining when used multiple times, I was wondering if there’s anything that can be used instead when eg. a call every second would be enough instead of every frame.

event tick is the equivalent in my mind to javascript’s event listener, but there we have requestanimationframe for better performance - do we have something similar in unreal engine?

yes, that could work

thanks, ive hooked it up to nearly everything now, i dont see too much performance increase, but its still worth using i guess

I added a link on the function name