I’m pretty new to UE4 but have been dismantling parts of the effects cave with the aim of then exporting it out for use on my Dk2. Obviously its a heavy scene and even on my new I7 5930K with GTX 980 and 32GB when I build the scene ‘As is’ It hovers around the 37FPS mark.
i just have a few questions for people who might know more than me;
It seems no matter what i do with commands such as HMD SP - from 20 up to 100 - the frame rate stays the same. Does anyone with a similar system know if this is normal? I thought this new machine would destroy everything!
I Have managed to get the scalability plugin to work (same as rollercoaster one) but this doesn’t seem to change the quality when I get into the level - I did hack it a bit and removed all the matinee stuff and added my own player so you just drop right into the scene… im wondering if theres something else im missing that is over rising my quality plugin?
Are there any general tips someone could give me for further optimizing this scene for use with the Dk2? Im going to go in and remove some emitters etc and play around with some more settings and see what happens but any other tips would be handy! I saw a youtube vid of a guy using the oculusdev on - hmdwarp 1=1 and hmdwarp 0.8 type settings but i cant get this to work at all.