I am creating domino game where each domino is single actor, when quantity of actors rise over 400 fps is falling under 50. How can I solve this? In domino actor there is single function, which changes it’s velocity to make it fall faster.
There’s a few things I can think of:
- Use an Instanced Static Mesh for the dominos.
- disable physics & ticking on dominos and only turn them on when nearby dominos start falling.