Optimization

I want to be able to run my game on potato pcs and on the Switch, while making my game in ue5. Is that possible?

Depends on detail, light complexity, AI complexity and so on.

What do you want to make?

A 2.5D game. 2D sprites in a 3D world. Tbh, I’m not looking for realism. Just good lighting lol.

Well, then not much to worry about. Just don’t overuse tick.

If you want to squiz every thing, make your game on C++ not a blueprint.
For character or AI movement, I recommend creating your own, don’t use pre-made.

Maybe some one else can also throw in here there ideas.

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I’ve heard so much about how tick is bad, so I’ll avoid it as much as I can.

Unfortunately, I’m not much of a programmer, but thankfully I have a plan on how to make a game without tanking the pc.

I’d love to hear other ideas too

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