Optimization View mode shader complexity is broken.

Optimization View mode shader complexity is broken. When i open up level instances for editing, or sometimes even open up a material all the colors change in the view mode for every object to differing colors. Sometimes there red… sometimes they turn light green. Its just not useable for any debugging whatsoever.

Anyone know why this is happening?

You mean like this?

nah im talkn about the material complexity. That deals with instruction count and all that…

Like one second its light green… the next is dark red with no actual change. Just literaly right clicking a level instance and hitting edit… and it doesnt revert… or sometimes ith appens just opening a material.