Hello,
As you say, the ProfileGPU output from the Editor does not show the issue. Can you please share the output from the target platform?
Instead of being a profVis file, the output will be printed to Log. Please remember to redact any confidential pass names, either from the target platform or your product.
Please capture a worst-case scenario for us.
In addition, can you answer these questions so we can best help you?
- Are you using translucency scaling? (“r.SeparateTranslucencyScreenPercentage” or related CVars) If so, are you also using dynamic resolution for the translucency? (“r.Translucency.DynamicRes.*”)
- Are you using Order Independent Translucency?
- Are you using parallel translucency? (“r.ParallelTranslucency”)
- Are most of your translucent objects meshes in the world, particle effects, or something else?
- Are you using volumetric effects? (Volumetric Materials, Fog, and Cloud)