Optimization question

I have a 2K texture for my rock cliffs. I need to add a couple hundred small rock instances. They would only need a 256 pixel texture to look good, but I could reuse the 2K rock cliff texture on them.
What is better for performance, reusing the big texture on a lot of small assets or applying a small version of the texture to them?

Personally, I would use a 256 texture for those small assets. This also gives you the option to adjust that texture as needed without it affecting the original large texture.

Thanks a lot @PixelandPoly !

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