Hi, I am sending you 2 screenshots. Here are the fps values I get in the editor and the fps values when I get the package. The problem is that I have a really good computer and I’m trying to understand how I get such low fps on an empty map. As you can see, I turned on stat rhi values and stat gpu values. Don’t you think it’s very illogical? I’m looking at released games. There are games that can build huge maps with Unreal engine and play with 200 fps at high settings. What are we missing or are there other settings we need to do?
if i would make an educated guess, i’d say your cpu is moving the game task (the cpu side of things) to the efficiency cores. cause it’s not having much todo and is not pacing it. i can’t assist fixing that tho, sry. running on amd here. no software throttle.
do you really need all the frames? considered a fps lock? what you tryna dev?
For 1 year we have been trying to make an open world mafia rpg game. I should normally see 300-500 fps with nothing in the editor. There is no fps lock.
yeah. maybe you should consider a fps limit. an ow mafia game doesn’t need 200 fps. aren’t they story centric games? 60 should be fine for a start. and are a casual target. (or you could use some other values depending on your screen. for example… i’m using 48 fps cause of my panel and vsync. it’s hfr cinema rate.)
why you running your 3060 at fulll pace for no reason? you know?!?
No, the problem is that if I get 200 fps on an empty map, it is very difficult to see even 30 fps, let alone 60 fps when level design and animations are added. Now I looked in detail and I actually detected the problem. The problem was caused by Anti aliasing. When I change anti-aliasing to TAA, I see 550 fps. This means that we cannot use TSR in the project. In summary, the problem is solved.