So I am working on a VR game that uses a lot of physics characters. They are just cubes, but still moved around by physics. I am trying to push their numbers up.
Right now there is kind of an off thing happening. My VR update frame rate is still super high, when I turn my head around there is not a single stutter. But the enemies and any animation in the scene are stuttering pretty badly. I’ve been trying to use the pro filer’s but I am new so it is proving difficult to identify what and where the problem is.
Any help is very very appreciated.
Also here is the profiler results file