Optimal multplayer Projectile

Hi there,
id like to make a cartoon machine gun that fires large comedy bullets. I’m aware that in a networked game a weapon like this would normally use traces and not a moving projectile. is there any way to make the projectile moment lighter to network? am i wrong in thinking its unrealistic to have large numbers of networked projectiles?

could i use something like “move component” to simply move and bullet model with basic collision along a line? this would negate any physics property that the Projectile moment component has or would need to network?

really I’m just looking for some guidance on how best to achieve this. any thoughts are welcome
thanks,
ivy

You could use just a simple physical projectile but having a lot of them will impact on the required bandwidth, so as you already know the best way of doing it is using instant hits and traces. If you use a lower fire-rate for you machine gun you could use projectiles, just test how it impacts the bandwidth if it’s feasible or not. Using tools such as Wireshark will help you optimize your network usage.