Hi there,
id like to make a cartoon machine gun that fires large comedy bullets. I’m aware that in a networked game a weapon like this would normally use traces and not a moving projectile. is there any way to make the projectile moment lighter to network? am i wrong in thinking its unrealistic to have large numbers of networked projectiles?
could i use something like “move component” to simply move and bullet model with basic collision along a line? this would negate any physics property that the Projectile moment component has or would need to network?
really I’m just looking for some guidance on how best to achieve this. any thoughts are welcome
thanks,
ivy