I’m creating an operating room in VR and I want to be able to grab the end of the light boom with the motion controller to move the light with the arms of the boom constrained and moving appropriately.
What is the best way to set this up? All the tutorials I can find deal with making character rigs or simple pivot doors that react to a physics push or trigger.
I think it’s a two part question of how do I rig the boom (bones from 3DS Max, skeletal mesh, physics constraints, etc) and then secondly, how do I set up the Blueprint interaction to grab the boom to move it.
I’m using the VR template and I’m guessing the AttachTo setup they have will not work for this. I’ll be happy to be wrong.