So with Oculus switching to OpenXR at some point from their Oculus API, will that affect us using UE to build for their platform? Or will it be business as usual ?
the change is soon and it’s a positive change since you’ll now build for all OpenXR supported devices and runtimes!
In 4.27 the VR Template is designed for OpenXR and it works with Oculus PC as well as Quest Standalone.
ok great, thx for clearing that up