OpenXR VR Template | Feedback and Discussion

How can I build an UE plugin with the VR Template?

When I launch UE 5.2, I can create a new “Blank” project (or “FPS”, “3rd Person”, etc.) that is “C++” based (instead of “BLUEPRINT”), but there is no such choice when creating a project based on the VR Template.

I created a project from VR Template, then created a “Source” folder inside to be able to generate VS project files and build the plugin from the source (by right-clicking the .uproject file).

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But when I build the solution, it doesn’t build the plugin. It seems it is not included in the VS solution file, and there is no Intermediate\ProjectFiles\<project name>.vcxproj either (the solution includes only “Engine”, “UE5” and “Visualizers”, when a C++ project includes “Games” and "<project name>" as well).

But if I create a “Blank” “C++” project I can build the plugin without issues…