Some of those are definitely UE5 settings and can be enabled/disabled from the project settings, like r.Mobile.FloatPrecisionMode (UE4 simply didn’t have that at all in the Project Settings)
Some of those are definitely UE5 settings and can be enabled/disabled from the project settings, like r.Mobile.FloatPrecisionMode (UE4 simply didn’t have that at all in the Project Settings)