Hello!
I am making some development in UE4.27.2 using the openXR template for the Oculus Quest 2 headset.
When teleporting with a grabbed object, everithing works fine; but if there is another object inside the grabbed one (contained by physics), the objects inside is not teleported and keeps behind.
As an example, if a box contains a ball, and I grab the box, and teleport, the ball does not teleport with the box.
Could you give me some advice to fix this problem?
Thanks a lot!