OpenXR stereo layers do not follow LaserDesc.Transform scale

In the OpenVR and Oculus modules the stereo layer implementations allow for the Scale3D element of the LayerDesc.Transform variable to scale the stereo layer. In 4.27 using OpenXR this is no longer the case. I am unsure if this is intended and I should be scaling the actual submitted quad size from now on or if this was an oversite when creating the new interface.


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