OpenXR multiview and single-pass rendering support

Hi everyone, my company has a new AR device that requires 4+ views to display holographic content on a single display with no HMD. We understand OpenXR is the future for VR/AR in UE. Does the UE5 preview support AR devices that need to combine 4 or more views into a single result before display? I only see support for devices that are stereo with left/right per-eye displays. Additionally, rendering many views greatly affects performance and we’d like to use single-pass rendering to lighten the CPU load, is that currently supported? Thanks in advance!