Hey @ArvurRobin this hasn’t been exposed in the plugin yet but will be in the future.
Here are some suggestions on what’s currently possible in 4.27:
You can use the Device Visualization feature on the MotionController components to render the correct model for the device that’s being used. As a note we’re working on exposing more functionality and features here (such as getting access to the material being used, collision, etc).
You can “break key” from an Action Input and return which Key was used (Oculus, Vive, Index, etc) and make determinations from that.
We’ve also updated Get HMD Device Name to properly return names for all OpenXR supported HMDs.